No upload · No software · Runs in your browser
Audio Normalizer
Normalize the loudness of any audio file to meet streaming or podcast standards, all in your browser. Drop in an MP3, WAV, M4A, FLAC, OGG, or any common format, pick a target loudness preset (-14 LUFS for streaming or -16 LUFS for podcasts), and download the normalized MP3. Uses FFmpeg's loudnorm filter implementing the EBU R128 standard. Your audio never leaves your device.
Drop your audio file here or click to browse
Any audio format · Max 20 MB
How it works
- 1Drop your audio file into the dropzone — any common audio format is accepted.
- 2Pick a loudness preset: Streaming (-14 LUFS) for music and general content, or Podcast (-16 LUFS) for spoken-word shows.
- 3Click 'Normalize Audio' — FFmpeg applies the EBU R128 loudnorm filter locally in your browser.
- 4Preview the normalized audio inline to confirm the loudness sounds right.
- 5Download the normalized MP3.
Use cases
Prepare music for streaming platforms
Spotify, Apple Music, YouTube, and Tidal all normalize to approximately -14 LUFS on playback. Pre-normalizing to -14 LUFS ensures your track sounds exactly as you intended — no platform-side level adjustment that might affect your mix.
Normalize podcast episodes
Podcast hosts (Anchor, Buzzsprout, Transistor) and listening apps recommend -16 LUFS for spoken-word content. Normalize each episode to -16 LUFS so listeners don't have to adjust volume between shows.
Fix loud and quiet sections in recordings
EBU R128 normalization handles dynamic range automatically — it's not just peak normalization. The loudnorm filter measures integrated loudness across the whole file and adjusts gain to hit the target, which evens out recordings with inconsistent levels.
Ensure consistent volume across a playlist
If you're joining multiple recordings or songs into a playlist, normalizing each file first ensures consistent perceived loudness across the whole playlist — no jarring volume jumps between tracks.
Prepare voiceover for video production
Voice-over artists and video producers normalizing to -16 or -14 LUFS before delivering to clients avoids the back-and-forth of 'can you make it louder/quieter'. Match the target spec on your end before delivery.
Fix a recording that's too quiet or too loud
Recordings made in quiet environments with untrained microphone gain or phone recordings taken at arm's length can be dramatically under-level. Normalizing brings them to a standard loudness — much more useful than simply boosting the volume which also boosts noise.
Loudness normalization vs volume boosting — what's different
Simple volume boosting (or peak normalization) raises all audio by the same number of decibels so the loudest peak hits a target level. It doesn't account for how loud the audio actually sounds to human ears. A heavily compressed track with lots of loud material will sound louder at the same peak level than a dynamic track with quiet passages and occasional loud peaks.
EBU R128 loudnorm, used by this tool, measures integrated loudness — a weighted average of loudness across the entire file, measured in LUFS (Loudness Units Full Scale). This matches how human hearing perceives loudness much more accurately. Two files normalized to -14 LUFS via EBU R128 will sound approximately equally loud on playback, regardless of their dynamic range or peak levels.
Understanding LUFS targets: -14 vs -16
LUFS (Loudness Units Full Scale) is a measure of perceived loudness. The more negative the number, the quieter the audio. The industry has converged on two main targets:
-14 LUFS (Streaming): Spotify targets -14 LUFS before making playback adjustments. Apple Music and YouTube target similar levels. For music, this is the standard. Content mastered significantly louder than -14 LUFS will be turned down by the platform; content quieter will be turned up. Delivering at -14 LUFS means what you hear in your browser is what listeners hear on Spotify.
-16 LUFS (Podcast): The podcast industry converges around -16 LUFS, with Apple Podcasts and Spotify for Podcasters using this as their guideline. It's 2 LU quieter than streaming music, which gives voice content slightly more headroom for dynamic range — a louder laugh or emphasis doesn't clip as easily at -16 LUFS as at -14 LUFS.
True peak limiting: what TP=-1 means
Alongside the integrated loudness target, the loudnorm filter also applies a true peak ceiling at -1 dBFS (TP=-1). True peak accounts for inter-sample peaks that occur during digital-to-analog conversion — peaks that can cause clipping even when the digital waveform looks safe at -0.1 dBFS. Setting the ceiling at -1 dBFS provides 1 dB of headroom for these inter-sample peaks, which is the standard recommendation for streaming delivery and broadcast.
This is the same ceiling used by most mastering engineers when preparing audio for streaming. You don't need to worry about it — it's applied automatically based on the preset you choose.
Privacy: all processing stays in your browser
Loudness normalization with server-side tools means uploading your audio to a remote server, waiting for processing, and downloading the result — with your audio passing through infrastructure you don't control. This tool uses FFmpeg compiled to WebAssembly. All processing happens in your browser's memory. Nothing is uploaded. The WASM bundle is cached after the first visit. For audio that you haven't released publicly (unreleased music, client deliverables, confidential recordings), the privacy difference is real and significant.
Frequently Asked Questions
What is LUFS and why does it matter?
LUFS (Loudness Units Full Scale) is a measurement of perceived loudness that closely matches how humans hear audio — not just the peak amplitude, but the overall loudness across the whole file. Streaming platforms like Spotify target -14 LUFS and podcast platforms target -16 LUFS. Normalizing to these targets means your audio will sound consistent with other content on those platforms without the platform making its own adjustments.
What is the difference between Streaming and Podcast normalization?
The Streaming preset targets -14 LUFS, which is the standard for music on Spotify, Apple Music, and YouTube. The Podcast preset targets -16 LUFS, which is the recommendation from Apple Podcasts and Spotify for Podcasters for spoken-word content. Both use the same true peak ceiling (-1 dBFS) and loudness range (11 LU). Pick Streaming for music; pick Podcast for voice content.
Will normalization change the sound quality of my audio?
Normalization adjusts the gain (volume level) of the audio — it doesn't alter frequency content, dynamic range, or any characteristic of the sound itself. The perceptual quality stays the same. The output encodes to MP3 at 192 kbps, so if your source was lossless (WAV, FLAC), there is one encoding pass, but 192 kbps is audibly transparent for most material.
My audio is already loud — will normalization make it quieter?
Yes, if your audio is louder than the target. EBU R128 normalization goes in both directions — audio that's too loud gets turned down, audio that's too quiet gets turned up. If your source measures -10 LUFS and you normalize to -14 LUFS, the output is 4 LU quieter. This is by design — it's how streaming platforms will treat it anyway on playback.
What audio formats are supported?
Any common audio format: MP3, WAV, M4A, AAC, FLAC, OGG, Opus, AIFF, WMA, plus video files (MP4, MOV) where the audio track is extracted and normalized. The output is always MP3 at 192 kbps.
Is this the same as dynamic range compression?
No. Loudness normalization (this tool) adjusts the overall gain of the entire file to hit a loudness target. Dynamic range compression (a studio effect) reduces the difference between the loudest and quietest parts of audio — making loud parts quieter and quiet parts louder in a more nuanced way. You'd use dynamic range compression in a DAW like Audacity or Logic Pro. This tool does loudness normalization only.
Is the normalizer free?
Yes. The free tier normalizes the first 10 seconds as a preview. Pro ($9/month) removes the preview limit and raises the file size limit to 500 MB. Normalization runs entirely in your browser — there are no server costs, and your audio stays on your device.
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