AudioUtils

AIFF to OGG for Podcasts

Convert AIFF to OGG for podcast distribution. OGG is widely supported by podcast directories and RSS feeds. Most hosts accept it without issue.

AIFFOGG

Drop your AIFF file here or click to browse

AIFF (.aiff) · Max 20 MB

Podcasters hit this specific conversion because Logic Pro and GarageBand bounces is where the AIFF came from — a remote guest, a field recording, a clip — and AIFF is uncompressed like WAV, so a four-minute song is 40 MB+ and won't attach to an email. For a show you need OGG, so the AIFF-to-OGG step is part of the edit, not an afterthought.

OGG is what you publish — Apple Podcasts, Spotify, and every RSS-based host expect it. The order matters more than the format: record and edit on a lossless file, and encode the OGG once, from the finished episode. Converting early means every later edit sits on top of lossy audio and your export adds another generation on top of that.

Podcast bitrates are lower than most people assume, deliberately. 128 kbps stereo is the widely used standard, and 64–96 kbps mono is entirely respectable for pure speech — it roughly halves the download for every listener, which adds up across a back catalogue and matters to anyone on limited mobile data. Reserve 192 kbps and above for shows where music genuinely carries the experience.

Mono is the decision most worth revisiting. If your episode is voices with no meaningful stereo image — which describes most interview and solo shows — mono at 96 kbps is perceptually equivalent to stereo at 192 and half the size. Publishing stereo by default is a habit, not a requirement. And archive the lossless edit: social clips, best-of segments, and fixes should always be cut from that, never from the published file.

Expect roughly 8× smaller: AIFF runs about 10 MB per minute, OGG about 1.2. Because AIFF is uncompressed, this is the ideal encode: the encoder sees the complete original signal, so the OGG is the cleanest that audio can produce.

Most people meet AIFF through Logic Pro and GarageBand bounces. It is a fine format there; the trouble is that AIFF is uncompressed like WAV, so a four-minute song is 40 MB+ and won't attach to an email. OGG is the destination because it plays essentially everywhere — game assets and every ordinary phone, browser, and player. AIFF costs you around 10 MB for every minute; OGG asks for about 1.2. Over a long recording that gap is the whole reason to convert. Because AIFF is uncompressed, encoding to OGG here is the clean, single-generation case — the encoder sees the whole original signal, so this OGG is as good as the format gets.

Frequently Asked Questions

What bitrate should I publish a podcast at?

128 kbps stereo is the widely used standard. For pure speech, 64–96 kbps mono is entirely respectable and halves the download for every listener — which adds up across a back catalogue and matters to anyone on limited mobile data.

Should my podcast be mono or stereo?

If it is voices with no meaningful stereo image — most interview and solo shows — mono at 96 kbps is perceptually equivalent to stereo at 192 and half the size. Publishing stereo by default is a habit, not a requirement.

When should I convert in my podcast workflow?

Last. Record and edit on a lossless file, then encode the OGG once, from the finished episode. Converting earlier means every later edit sits on top of lossy audio and your export stacks another generation on top.

Will a higher bitrate make voices sound better?

Barely, past about 128 kbps — you would mostly be encoding room tone and mic noise at a cost your listeners pay in download size. Quality comes from the recording and the edit, not the encoder.

Should I keep the lossless edit after publishing?

Yes. Social clips, best-of segments, and fixes should be cut from the lossless edit, never from the published file, which has already thrown detail away.

About AIFF

Apple's uncompressed format. Similar to WAV but with better metadata support. Used in professional Mac audio workflows.

About OGG

Open-source compressed format. Better quality than MP3 at similar bitrates. Used in gaming and web applications.