FLAC to OGG for Podcasts
Convert FLAC to OGG for podcast distribution. OGG is widely supported by podcast directories and RSS feeds. Most hosts accept it without issue.
Drop your FLAC file here or click to browse
FLAC (.flac) · Max 20 MB
Podcasters hit this specific conversion because CD rips is where the FLAC came from — a remote guest, a field recording, a clip — and FLAC is lossless but poorly supported outside audiophile software — Apple's Music app won't touch it. For a show you need OGG, so the FLAC-to-OGG step is part of the edit, not an afterthought.
OGG is what you publish — Apple Podcasts, Spotify, and every RSS-based host expect it. The order matters more than the format: record and edit on a lossless file, and encode the OGG once, from the finished episode. Converting early means every later edit sits on top of lossy audio and your export adds another generation on top of that.
Podcast bitrates are lower than most people assume, deliberately. 128 kbps stereo is the widely used standard, and 64–96 kbps mono is entirely respectable for pure speech — it roughly halves the download for every listener, which adds up across a back catalogue and matters to anyone on limited mobile data. Reserve 192 kbps and above for shows where music genuinely carries the experience.
Mono is the decision most worth revisiting. If your episode is voices with no meaningful stereo image — which describes most interview and solo shows — mono at 96 kbps is perceptually equivalent to stereo at 192 and half the size. Publishing stereo by default is a habit, not a requirement. And archive the lossless edit: social clips, best-of segments, and fixes should always be cut from that, never from the published file.
A minute of FLAC is about 5 MB; the same minute as OGG is roughly 1.2. Across an album or a long recording that difference decides whether it fits on a phone. Keep the FLAC. It's the archival master; the OGG is the copy that travels. Re-encode from the master whenever you need another format or bitrate.
Where does a FLAC file even come from? Usually CD rips, hi-res download stores, and archival libraries. The catch is that FLAC is lossless but poorly supported outside audiophile software — Apple's Music app won't touch it. OGG is the destination because it plays essentially everywhere — game assets and every ordinary phone, browser, and player. The size drop is the point — around 4× less data, which is what turns an unsendable file into an attachment. Because FLAC is lossless, encoding to OGG here is the clean, single-generation case — the encoder sees the whole original signal, so this OGG is as good as the format gets.
Frequently Asked Questions
What bitrate should I publish a podcast at?
128 kbps stereo is the widely used standard. For pure speech, 64–96 kbps mono is entirely respectable and halves the download for every listener — which adds up across a back catalogue and matters to anyone on limited mobile data.
Should my podcast be mono or stereo?
If it is voices with no meaningful stereo image — most interview and solo shows — mono at 96 kbps is perceptually equivalent to stereo at 192 and half the size. Publishing stereo by default is a habit, not a requirement.
When should I convert in my podcast workflow?
Last. Record and edit on a lossless file, then encode the OGG once, from the finished episode. Converting earlier means every later edit sits on top of lossy audio and your export stacks another generation on top.
Will a higher bitrate make voices sound better?
Barely, past about 128 kbps — you would mostly be encoding room tone and mic noise at a cost your listeners pay in download size. Quality comes from the recording and the edit, not the encoder.
Should I keep the lossless edit after publishing?
Yes. Social clips, best-of segments, and fixes should be cut from the lossless edit, never from the published file, which has already thrown detail away.
About FLAC
Lossless compression. Perfect quality at roughly half the size of WAV. The choice for audiophiles and archiving.
About OGG
Open-source compressed format. Better quality than MP3 at similar bitrates. Used in gaming and web applications.