MP3 to OGG for Podcasts
Convert MP3 to OGG for podcast distribution. OGG is widely supported by podcast directories and RSS feeds. Most hosts accept it without issue.
Drop your MP3 file here or click to browse
MP3 (.mp3) · Max 20 MB
Podcasters hit this specific conversion because downloads is where the MP3 came from — a remote guest, a field recording, a clip — and MP3 is lossy and built for playback, so editing, production, and some apps and engines want a different format. For a show you need OGG, so the MP3-to-OGG step is part of the edit, not an afterthought.
OGG is what you publish — Apple Podcasts, Spotify, and every RSS-based host expect it. The order matters more than the format: record and edit on a lossless file, and encode the OGG once, from the finished episode. Converting early means every later edit sits on top of lossy audio and your export adds another generation on top of that.
Podcast bitrates are lower than most people assume, deliberately. 128 kbps stereo is the widely used standard, and 64–96 kbps mono is entirely respectable for pure speech — it roughly halves the download for every listener, which adds up across a back catalogue and matters to anyone on limited mobile data. Reserve 192 kbps and above for shows where music genuinely carries the experience.
Mono is the decision most worth revisiting. If your episode is voices with no meaningful stereo image — which describes most interview and solo shows — mono at 96 kbps is perceptually equivalent to stereo at 192 and half the size. Publishing stereo by default is a habit, not a requirement. And archive the lossless edit: social clips, best-of segments, and fixes should always be cut from that, never from the published file.
Expect a similar file size; the reason to convert is playback and workflow, not disk. MP3 already discarded data; OGG will discard a little more. Pick 192–320 kbps and it won't be audible in normal listening.
The MP3 on your drive almost certainly started life in downloads, and MP3 is lossy and built for playback, so editing, production, and some apps and engines want a different format. OGG is the destination because it plays essentially everywhere — game assets and every ordinary phone, browser, and player. You won't save meaningful space — the two formats are within touching distance at 1.4–1.2 MB per minute. Both MP3 and OGG are lossy, so this pair stacks a second encode — at a generous bitrate it stays inaudible, but if a lossless original of the MP3 exists, encode the OGG from that instead.
Frequently Asked Questions
What bitrate should I publish a podcast at?
128 kbps stereo is the widely used standard. For pure speech, 64–96 kbps mono is entirely respectable and halves the download for every listener — which adds up across a back catalogue and matters to anyone on limited mobile data.
Should my podcast be mono or stereo?
If it is voices with no meaningful stereo image — most interview and solo shows — mono at 96 kbps is perceptually equivalent to stereo at 192 and half the size. Publishing stereo by default is a habit, not a requirement.
When should I convert in my podcast workflow?
Last. Record and edit on a lossless file, then encode the OGG once, from the finished episode. Converting earlier means every later edit sits on top of lossy audio and your export stacks another generation on top.
Will a higher bitrate make voices sound better?
Barely, past about 128 kbps — you would mostly be encoding room tone and mic noise at a cost your listeners pay in download size. Quality comes from the recording and the edit, not the encoder.
Should I keep the lossless edit after publishing?
Yes. Social clips, best-of segments, and fixes should be cut from the lossless edit, never from the published file, which has already thrown detail away.
About MP3
The most widely used audio format. Great compatibility, small file size. Ideal for music, podcasts, and general use.
About OGG
Open-source compressed format. Better quality than MP3 at similar bitrates. Used in gaming and web applications.